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On Friday night we enjoyed sharing news from Trion Worlds at their PAX Prime Party in Seattle. Now we bring you more in-depth teasers for RIFT 3.0: Nightmare Tide– the expansion launching on October 8th– from a video recorded by MMOReporterNetwork on Youtube interviewing Bill “Daglar” Fisher and Simon “DeadSimon” Finch. Here are all the important tidbits that were revealed in one handy list:

Traveling Around the Plane of Water

  • Fast swimming
  • No breathing bar
  • Shark mount jumps
  • Bloodfire Army storylines add the burned elements
  • 10% of content takes place underwater
  • Vertical, layered environment map is large as well as high over and under land

Leveling & Mastery

  • Levels are free to 65
  • Each level you get one Mastery which adds to your soul in use and you use only one at a time
  • Synergies created to be used per role saved to the role which can be changed at any time out of combat

Rewarding Explorers 

  • Harder, repeatable puzzles
  • Smaller puzzles you need to get keys for


Water Zones – More than Just Water

  • Ice – Glaciers on the edge of the cosmos
  • Mt Sharax “The Cosmic Mountain” raid zone


  • 4 new dungeons (1 already in game – Nightmare Coast)
  • 2 rehashed including Iron Tombs

Nightmare Rifts

  • 120 bosses made for these rifts
  • Leadership Boards
  • Scale to size of party
  • Power Ups available at different stage that can be saved
  • Ability to skip stages
  • Instanced version available during later patches of 3.0


  • Can mentor up as well as down – no additional abilities so considerably weaker in combat


  • They’re account-wide collectibles
  • Collected all the ways rewards are currently available in game
  • Missions with attributes
  • Can be leveled and rewards will scale with level of minion
  • Can go out on adventures for hours or days
  • A multitude of minions can be used at once


“Rift: Keeps breaking the rules and making new experiences for everyone to have” – Daglar


The post RIFT: New Expansion Information Revealed at PAX appeared first on JunkiesNation.

Since graduating college and getting real, adult jobs, most of my friends have purchased VIP tickets for one of the three largest conventions in my hometown of Chicago–Wizard World’s Chicago Comic Con. Since I’m still a student (I’m in graduate school), I’ve never had the money to splurge on a VIP ticket. This year, though, I had some extra money…which means that I jumped at the opportunity to buy a VIP pass when I learned that Karl Urban was going to be a guest.

A VIP pass at the convention comes with a few goodies and perks. These are:

  • A badge on a lanyard
  • A free 11×17 lithograph
  • An autograph
  • A photo-op
  • Guaranteed seat at the guests’ panel
  • Some coupons
  • The ability to enter the convention floor 30 minutes early on Saturday and Sunday

Overall, the VIP pass cost me $258. If I had bought things separately, the cost would have been $210. Here’s the break-down.

  • Four-day pass–$90
  • Autograph–$55
  • Photo Op–$65

So the difference in cost for admission and guest perks was roughly $50–which is about the difference for the majority of the VIP passes. An 11×17 poster typically goes for around $20 at a convention, which brings the difference in cost down to $30. I’m not going to count the “value” of a badge, since almost every other convention includes them with cost of admission. (And really, Wizard World, it’s long past time to move away from wristbands, especially for multiple-day ticket holders).

If this difference means nothing for you then, by all means, purchase a VIP pass. If you think you may like to have that extra money to spend on the convention floor, though, consider these points:

  1. Only a few panels are full enough that the guaranteed VIP seating really matters. Also, if you’re going to the convention with friends who don’t have a VIP ticket you must either leave them to sit in the VIP area, or sit with them in the general admission seats. In those panels that are less full, though, the volunteers almost never look for VIP passes in the VIP seating area–which means that your pass isn’t worth much in that regard.
  2. The 30-minute-early perk is only for the last two days of the convention. If you attended all four days–which is important if you want your money’s worth–you’ve already been on the floor for two days. Getting there ahead of general admission doesn’t matter a whole lot if you’ve already perused most of (or all of) the booths.
  3. While many conventions these days offer a VIP lounge with seating and charging stations (and sometimes cheap or free food), Wizard World doesn’t provide any similar accommodations for its VIPs. There are no perks beyond those listed above.
  4. If your guest of choice isn’t one of the top billed guests, your VIP pass does not get you through the autograph line any faster.
  5. While you are able to join a separate VIP line for your photo op, each photo op still lasts only about five seconds before the volunteers shoo you away. A VIP pass only provides you with a convenient ticket, and the ability to bypass part of the line.

What does a VIP pass offer you that you can’t get just by buying the components of a VIP pass separately? Unfortunately, the answer is “Not much.” The VIP passes don’t give a deal to the attendee, and the perks that come with it are hit or miss. On a personal level, I don’t think I’ll ever buy another VIP pass and, if I was asked, I’d caution other convention-goers to save their money. The only exception would be if you were only able to attend the convention for one or two days–but then, the gap between price becomes that much more vast.

In the end, the value of a VIP ticket at Wizard World depends on your personality. If you’re easily frustrated by waiting in line, then the ability to pass up some of the photo op and autograph (for the highest-billed guests) lines would be very valuable. If you’re patient, and you don’t mind spending some of your four days in line, then you may be better financially if you buy you ticket, autographs, and photo ops separately. While VIP passes can be great for other conventions, you don’t really get the same bang for your buck at a Wizard World convention.

Have you attended a Wizard World convention with a VIP pass? What was your experience? Did you think it was worth it? Or have you been a VIP at another convention? Sound off in the comments!

The post Review: Is a VIP Pass at Wizard World Worth It? appeared first on JunkiesNation.

PAX Prime began today, so Twitch has been the place to hang out for those of us who couldn’t make the journey to Seattle.

Trion Parties in Seattle!

Trion has been sending out PAX invitations and teasers about special announcements all week via email, networks, and Twitter regarding all of their games– RIFT, ArcheAge, Defiance, and Trove– and fans were enthusiastically waiting to hear what was going on! So, what we did find out? Let’s take a peak:

trion pax prime 2014 3



We found out that the Closed Beta for Trove will be beginning on September 25th, 2014.

trion pax prime 2014 1


RIFT’s Nightmare Tide Expansion!

Next up, RIFT! Nightmare Tide will launch October 8th, 2014. We also found out that there will be three different Collector’s Editions available for purchase.

trion pax prime 2014 2


ArcheAge Launch!

We heard some big news for ArcheAge, too. We’re looking at a September 12th Headstart that will last four days with the game’s launch on September 16th, 2014. Right around the corner!

trion pax prime 2014 4

Finally, the team announced that Defiance will be getting a new patch. It’s great news for all games across Trion Worlds as Syfy’s Defiance Season Two ended this week. We’ll look out for more news as future developments of the TV series and its game progress.

All pictures were taken from Twitter– Thank you to all photographers!

The post RIFT 3.0: Nightmare Tide and ArcheAge Launch Dates Revealed– Plus More! appeared first on JunkiesNation.

Welcome to Junkies Nation’s cosplay review, Weekly Cos-day! Here, we will highlight some of the best cosplays we saw on the internet this week (including those submitted by you, dear readers!). We end each article with a link to a cosplay tutorial so that you can finally make that perfect cosplay you’ve been dreaming about.

This week’s article is a collection of some of the cosplay we saw at Wizard World Chicago!

The Cosplay of Wizard World Chicago

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Cosplay 101

Capes look simple, but appearances can be deceiving. It’s fairly easy to make a good cape–but it’s difficult to make a great cape. This tutorial by cosplayer and YouTuber AntiAiChan is perfect for getting you off on the right foot.

The post Weekly Cosday: Wizard World Chicago Edition appeared first on JunkiesNation.

Greetings, Junkies, Vitality here. In this article we’re taking a look at the Harani starting zone focusing on rushing through to level 10 and obtaining our small farm with enough gold to plant stuff all in under an hour and a half. If you aren’t leveling a Harani, you can also check out my speed leveling guides for the Firran starting zone, the Elf starting zone, and the Nui starting zone.

Let’s jump in with the setup:

  •  Load previously saved character customization data file
  •  Choose Battlerage for its intrinsic area of effect (AoE) attack built into its starting ability Triple Slash
  •  Re-bind UI assets most notably to have the bow attack hotkeyed, and optionally set your strafe keys up if you’re used to them being A and D (Pro Tip: Set Shift+A and Shift+D up too if you use a shift modifier for other things like attacks and stuff like I do. If you don’t your character will not respond to your movement commands while shift is held down).

Levels 1 – 7: Faulty Ore Detectors and Iron Ore

Ore Detectors are located very closely to the initial zone in. These were chosen for their ease of area of effect setup and relatively quick spawn rates. Towards the south end of the starting area there’s a gigantic field of Iron ore nodes that you can periodically chain-harvest for increased leveling speed and very valuable materials.

  • As a Battlerage you can do max pulls of up to 8 FODs at a time
  • Their respawn timers are dynamically triggered based on density
  • They drop Farmers Coin Purses like crazy
  • Fast TTK (time to kill) and minimal downtime
  • FODs stop giving XP at level 7 (but remain the best effective XP/min until level 8)

As a Battlerage you will have a huge advantage here, being able to administer a frontal cone AE on the third swing of your Triple Slash. The cone finisher takes a bit of getting used to positioning-wise as it’s damage is allocated locally in relation to your target.

Tab/click target through all the foes and launch an arrow, up to 8. Be sure not to go over the 8 monster maximum or they’ll trigger a Gathering buff which will reduce the damage they take by 80%.

Bunch them up and spam that Triple Slash. You can hold the hotkey down and the game will repeat the action so you don’t mess your hand up right out of the gate. Take advantage of the game’s auto-target nearest feature too with this function.

What the heck are dynamically localized spawn timers?

Kill a certain amount in a certain area and they’ll repopulate quicker, so we focus our efforts on one particular spot of eight FODs in sets of four to set up a cyclical pulling structure.

Do back to back pulls until your mana runs low then loot all the coin purses. Non-XP gaining functions like looting or UI adjustments etc should be done during this low-mana downtime period. This includes opening coin purses too as you’ll need at least 85 silver by the time you’re done.

Estimated time to get from levels 1-7 and average 75 coin purses (~1.5 gold): 30 – 35 minutes depending on local player density (Iron ore gains vary on labor usage).

Levels 7 – 10: Story Quests, Buying a weapon, and Redmane Gnolls!

Story quests are most easily recognizable by their green exclamation point as opposed to the yellow ones scattered everywhere. The importance here is that they reward you with Gilda Stars. You’re going to need as many Gilda Stars as you can get your hands on come day one. They’re the base currency for purchasing property and other similar amenities (among many other uses).

We’d be crazy to pass up early opportunities at easy Gilda Stars, especially considering the story quests in this area are just straight up pathetic fast and easy.

• Pro Tip: Blaze it down the road but don’t skip the movement speed boosting Plasma Charge! Activating dash will cancel the speed buff. Keep that in mind.

Since you simply need to pick up the green quests and talk to the next person down the road, these aren’t very difficult at all. We won’t go into too much detail about them.

Make your way to the weaponsmith in town, which is fairly close to the next story quest turn in. Pick up a level 8 two-handed weapon with the money you earned from the coin purses. This will cut the TTK of the Elementals in half.

Head East. Once you get far enough down the road you’ll see a bounty board with a yellow axe icon over it. Pick this quest up. You’ll notice it’s for Redmane Gnolls, our next grinding target.

Now, make your way north of the quest board to the camp of Gnolls. Take note though, these guys aren’t as easy as the FODs. You’ll have to take your time here getting into a rotation and you won’t really be able to AoE farm these. Typically these will go down in two auto attacks and two triple slashes. I use charge here to increase clear speed as these are fairly weak. Redmane Gnoll leaders take a bit more effort to kill but award you with double the normal monster XP and a guaranteed coin purse.

Kill Redmane Gnoll Leaders all the way to level 10.

Estimated total completion time of 55 – 70 minutes total (30-35 for FODs 30-35, for Gnolls).

Small Farm Quest Time!

Bust your butt northeast to Tigerspine Mountains: Anvilton. Hit the book in town and bind yourself there. The run should take about 5 minutes. At the fork in the road near Anvilton you’ll see a public farm.

archeage harani east farm

There’s a Farmer NPC there with a green plant icon over his head. This is the start of the Small Farm quest chain. You’ll have to gather water at the well nearby, water some corn, buy a potato eye from the seed vendor, and plant it. You’ll then have to run to the Auction House vendor to the west and back. Presto! Small farm designs, wood, tax certificates.

After you get your small farm, the guy will send you to talk to another NPC to show you how to plant your farm down on the land. Don’t bother with that just yet. Instead, go grab some choice land!

Be sure to click this and check out the VOD I put up on my Twitch.tv channel demonstrating this guide!

If you liked this guide or have any questions or suggestions for an article you’d like to see in the future please be sure to leave a comment below!

The post ArcheAge: Leveling Guide Levels 1-10 East Harani Battlerage appeared first on JunkiesNation.

RIFT cosplay has lit up Facebook with the latest design by Germany’s Hannes Schonian Design based on the Storm Legion Warrior “Ceremonial Bundle”.

Image 1


Trion Worlds Gives the Thumbs Up!

Sven Bybyee, the Lead Concept Artist for Trion Worlds who designed this armor set, sent his approval inviting Mr. Schonian to the 3.0 Alpha. Schonian responds on Facebook with this message:

“Best Cosplay moment EVER. The Designer of the Rift Armor Sets send me a message and sad that its a big compliment that I cosplayed his Design and he love it RIFT shared my Cosplay on their Page and asked me if I would be interested in Alpha and Beta for the new Expansion. ” – Hannes Schonian.

In March, HS Designs also created an awesome Storm Legion Warlock using the Mage “Abyssal Bundle” and when you browse their Facebook page it appears there is definitely an interest in 3.0 armor sets.

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Cosplay has become such an exciting part of gaming, animation, role play, and art design, so it is with a massive smile we are able to enjoy such a brilliantly creative interpretation of RIFT.

Well done, HS Design! We cannot wait to see your future designs!

The post RIFT: Extraordinary Cosplay by HS Designs appeared first on JunkiesNation.

While gamers and streamers alike have been expecting to hear the news that Twitch had been purchased, it came as a surprise that the purchaser was Amazon. Twitch had been in talks with Google until recently, when it’s presumed that Google backed out due to the competition between Twitch and YouTube. Once Google had stepped back, Amazon stepped in. Amazon has been trying to get a hold of the gamer market for a while (see the gaming features of the new Fire TV), so they made the strategic decision to purchase Twitch for $970 million.

While the acquisition holds a lot of potential, it’s really too soon to tell how the sale will lay out. What do you hope that Amazon will bring to Twitch? What makes your nervous about the change in ownership? Sound off in the comments!

Update: Twitch.tv was the victim of a DDoS attack only a few hours after the Amazon purchase was announced. It is widely believed that the culprit was Lizard Squad. Although the attack occurred around the time of the announcment, it is unclear whether or not it was a motivating factor as Lizard Squad also took down League of Legends and Battle.net.

The post Twitch.tv Purchased by Amazon (and was DDoS Attacked) appeared first on JunkiesNation.


While Twitter didn’t exactly get its wishes grated by Disney magic, it was announced on Tuesday that Donald Glover is going to voice one of the incarnations of the famed web-slinger on Disney HD’s Ultimate Spider-Man: Web Warriors. Glover will voice Miles Morales, the pre-teen who takes the place of Peter Parker after his death. The casting is certainly apt, since the campaign to case Donald Glover in the Spider-Man reboot inspired the creation of the character.

Of course, it doesn’t take long for things to get awkward when Parker comes face-to-face with his successor. USA Today has already published an exclusive clip of the characters’ meeting.

The season premiere of Ultimate Spider-Man: Web Warriors will air on Disney HD Sunday, August 31st at 9am ET.

The post Donald Glover is Spider-Man (Kind Of) appeared first on JunkiesNation.

The RIFT official forums have been a roller coaster for the past two weeks with changes occurring to the game as Trion prepares for the 3.0 expansion entitled “Nightmare Tide“. Some intrigue has sparked early this week thanks to Senior UI Artist Amber “Gingers” Alexander teasing us with a tiny bit of info regarding Minions.

What are they and how will they be included in Telara?

Speculation is flying, but in these infant stages it appears this card game is all about Minions that specialize according to their RIFT lore. When attained, players get to send them out on adventures to acquire items in the game. Minions will also level up and acquire stats.

For now that is all the information we have on Minions which are bound to bring a refreshing element to Telara. We will follow this development closely. More fun is a bonus for everyone!

The post RIFT: Minions & Adventure Cards Revealed! appeared first on JunkiesNation.

No, that’s not an April Fool’s joke on the front page of the Mario Kart 8 website. In addition to the free Mercedes DLC being released tomorrow, Nintendo fans will be able to pre-order two upcoming DLC packs that grant them 16 new courses, 6 new drivers, 8 new vehicles, and 8 new colors for Yoshi and Shy Guy for about $12. The course count alone increases the total courses by 50% and will be the first new cups Mario Kart has received since Mario Kart DS. More information from the official press release after the cut.

Massive Mario Kart 8 DLC Packs Add 16 New Courses, Plus New Drivers and Karts

Link, Isabelle and Animal Crossing Villager All Get Ready to Race

REDMOND, Wash.–(BUSINESS WIRE)– Two new downloadable content packs will take the world of Mario Kart 8in directions the franchise has never seen before, while significantly expanding game-play options. The packs, which launch this fall and in spring of 2015, and are available for advance purchase starting Aug. 27 at $7.99 each (or $11.99 for both), deliver a ton of new content, including first-time crossover characters like Link from The Legend of Zelda franchise and both Isabelle and the Villager from the Animal Crossing series.

Two new downloadble packs, which launch this fall and in spring of 2015, and are available for advance purchase now at $7.99 each (or $11.99 for both), deliver a ton of new content, including first-time crossover characters like Link from The Legend of Zelda franchise. (Photo: Business Wire)

In addition to these two new downloadable content packs, a previously announced game update goes live Aug. 27 that adds a variety of new features, including three free Mercedes-Benz cars that players can race: the modern Mercedes-Benz GLA, the 300 SL Roadster from the 1950s and the legendary Silver Arrow of the 1930s. Go to http://ninten.do/6181WR6Bto view a video of the in-game karts in action.

“More than 1 million Wii U owners in the United States alone are already enjoying the fun of Mario Kart 8,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “Mario Kart 8 already includes the largest number of characters, karts and options of any Mario Kart game to date, and these amazing expansion packs give players even more choices.”

Each pack will contain two new cups, each with four courses, which, in total, increases the number of currently available courses by 50 percent. The DLC packs include classic courses like Wario’s Gold Mine from Mario Kart Wii, as well as new courses, some taking place in the worlds of The Legend of Zelda and Animal Crossing. New vehicles will also arrive with each pack, including the Blue Falcon kart representing the F-Zero franchise in the first DLC pack.

Mario Kart 8 owners who purchase both packs starting Aug. 27 will get access to eight new colors of Yoshi and eight new colors of Shy Guy to race with immediately. To purchase the packs in advance, users with a broadband Internet connection can click the new “Shop” icon in the game or visit the Nintendo eShop on Wii U.

The DLC packs are scheduled to include the following:

Pack 1: The Legend of Zelda Mario Kart 8 (Release Date: November 2014) – $7.99

  • 3 Characters: Tanooki Mario, Cat Peach, Link
  • 4 Vehicles
  • 8 Courses

Pack 2: Animal Crossing Mario Kart 8 (Release Date: May 2015) – $7.99

  • 3 Characters: Villager, Isabelle, Dry Bowser
  • 4 Vehicles
  • 8 Courses

Pack 1 + Pack 2 Bundle – $11.99

  • 6 Characters: Tanooki Mario, Cat Peach, Link, Villager, Isabelle and Dry Bowser
  • 8 Vehicles
  • 16 Courses
  • As a bonus for purchasing both packs bundled or individually, buyers receive eight new colors for Yoshi and Shy Guy. Those who advance purchase both packs can begin using the Yoshi and Shy Guy characters immediately.

The post Link and Villager Join… Mario Kart 8!? appeared first on JunkiesNation.