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2.7 ui header

During last Friday’s Trion live stream, Gingers detailed some of the new UI adjustments and additions that will be added to RIFT in 2.7 and beyond. Sure, user interface stuff is kind of minor in the grand scheme of things, but in actuality, it can be really important to our ease of access and overall enjoyment of the game. That’s the whole reason most of us love addons, right? MMORPGs are all about customization, even down to the nuts and bolts of the buttons and frames we work with every time we’re online.

Keep reading to take a look at a list of some of the UI changes, additions, and future plans Gingers talked about (for more info you can also check out this forum thread that Gingers has been replying to with regular updates):

 

Crafting

  • New Expand All/Collapse All buttons are being added to the top of every crafting window. When opened, the window by default will open with everything collapsed, letting you choose which category to expand.
  • The crafting window will now save which part you had expanded and selected when last opened.
  • There will also be a new checkbox option to hide all grey recipes.

Questing

  • There will be an additional row for quest items in the quest menu.

Item Preview

  • The equipment preview window will work similar to the RIFT Store preview window and will let players select/deselect individual pieces of gear as well as preview dyes.

2.7 ui 2

Wardrobe System

  • There will be an extra tab that lets players have double the number of current wardrobe slots.

Achievements

  • We’re finally getting an achievement tracking system and search filter. It works just like quest tracking.
  • More quests and achievements can show up on the right-hand side of the screen through using the same interface option to increase the number of quests that can be tracked.

Macros

  • Trion is currently working on redoing the macro UI to allow players to search/filter through macros.

RIFT Store

  • Trion is working on a system that will let players reverse search for items they find via inspecting other players, etc., which will bring up the item within the RIFT Store.
  • This tech could potentially also be applied to different areas of the UI.

Other

  • There will be additional color options (lotsa colors!) in the user interface frame.



double loot week

Your farm raid nights might look a little more loot-filled this week. Announced yesterday on RIFT‘s Facebook page and Twitter page, Trion’s being pretty awesome and giving all RIFT players bonus loot chests from the final bosses of Storm Legion expert dungeons and Sliver raids and bosses inside 20-man raids. For the most part, these chests appear to be similar to the bonus chests spawned during Fae Yule and contain a random, bonus calling-specific item that can drop off any boss inside the raid/dungeon for the player that loots the chest (some raid bosses are handled a little differently).

The phat lewt-ness begins today, March 26th after the update (and has already began for EU players since a few hours ago), and runs until April 2nd. And yes, that includes bonus raid/dungeon currencies! Both have been doubled.




2.7 soul collective

Just in case you haven’t had a chance yet to hop on the PTS and try out the Arbiter, Physician, Oracle, or Liberator– the four new souls being added in RIFT 2.7– yet, we’ve collected some of the best links out there for build guides, lists of feedback, soul calculators, and videos of the new souls in action. If you have any other cool links for us to share, feel free to drop us a line in the comments section. We’ll try and keep this updated as the time closes down to the launch of 2.7.

 

Official Forum Feedback Threads and PTS Info

Liberator Feedback Thread (Warrior)
Oracle Feedback Thread (Cleric)
Physician Feedback Thread (Rogue)
Arbiter Feedback Thread (Mage)

Guide for Getting Started on the PTS

Additional notes: To pick up the new souls for testing after copying a character to the PTS, head to Tempest Bay, set your dungeon mode to Master, then click the golden trap-looking shiny object right behind the Porticulum point. Speak to the vendor NPCs to pick up everything you need, including the souls.

New Magelo Soul Calculator

 

Official Forum Player-Created Guides

PTS Liberator Guide (Credit: RoughRaptors)
An Introduction to Mage Tank (61 Arbiter) (Credit: Ianto Jones)
Basic/Prelim Physician Guide (Credit: Durango)
61 Oracle Guide (Credit: Soulshield)
 

Gameplay Videos

Seatin’s 2.7 Liberator Gameplay Video
Seatin’s 2.7 Oracle Gameplay Video
Seatin’s 2.7 Physician Gameplay Video
Seatin’s 2.7 Arbiter Gameplay Video




pvp dimension header

During last Friday’s live stream extravaganza, Daglar and the team showed off a PvP dimension that Kiwi created on the PTS (Kiwi also, by the way, conducted a pretty cool interview regarding PvP dimensions with Pithos if you haven’t checked it out yet). PvP dimensions, as we knew from before, are arena-like in function, allowing players to form 2 or 3 teams that go head to head in a dimension that players create using all kinds of new goodies that allow dimensioneers to create boundaries, scoring methods, starting points, timers, and even environments that cause participants to take damage.

All’s fair in war, right? Well, in this case what’s fair is in the hands of the dimension creator, which gives our intrepid creators a pretty big– and fun– challenge ahead. PvP dimensions will not have any official leaderboards or rewards simply due to the fact that players are ultimately in charge here (and exploits therefore are a high risk), but I think it’s safe to say that if the playerbase tosses together some PvP dimensions that are truly epic (and c’mon, we know they will), Trion wouldn’t hesitate to turn one or two into a real warfront.

Speaking of PvP, Daglar mentioned that they may take a second look at the kill count requirement to push the phases for the new Steppes of Infinity Conquest map that was added last week. Daglar also stated again that Trion has no intentions of adding a more standard, reward-based 5 vs. 5 arena setup to RIFT.

As hinted to, PvP dimensions are currently on the PTS for player testing. If all goes well, the team is hoping to push them to live shards next week.

There’s more good news too. If all goes well, Trion is also hoping to have the four new souls available on the PTS for open testing beginning today. Yep, that’s right– we can finally test out the Arbiter (Mage tank), Liberator (Warrior healer), Physician (Rogue healer), and Oracle (full support Cleric) for ourselves! To gain access to the new souls on the PTS, all you’ll have to do is set your dungeon difficulty to Master, enter the Dummy Foundry which can be accessed right behind the porticulum in Tempest Bay, and purchase a box from a vendor there that contains the new souls.

Oh, yeah, and if you’re at all curious to see an in-progress (subject to many changes, obviously) soul tree calculator for the new souls, Magelo’s got all four classes ready for us already. Let the build creation fun begin!

physician




oracle header

In quite a surprising move, Trion announced late last week that our four new souls that were originally slotted for 3.0– the Arbiter, Liberator, Oracle, and Physician– will be going live in RIFT‘s next major update, which will be 2.7. The team revealed a teeny bit about both the new Warrior soul and the new Cleric soul. The Oracle, which was originally dubbed ‘Crusader’, is a support-based Cleric soul armed with magical spells originating from the Death and the Water planes and is both a fierce ally and a force to be reckoned with. The Liberator is a healing Warrior who excels in raid/group healing and absorption shields.

We’ll find out more info about the other two souls– the Arbiter, the Mage tank, and the Physician, the Rogue healer– in the next couple of days. Trion has already stated that these new souls will be purchasable in a bundle on the RIFT Store, but we don’t know the exact price details yet. We also know that there will be at least two major content updates before 3.0, which means that aspiring Arbiters, Liberators, Oracles, and Physicians will have plenty of time to discover awesome soul setups before the level cap is extended.

While this is all obviously good news, some members of the RIFT community are concerned about balance in regards to the new souls. In most MMORPGs, new talent trees and/or other major class changes are typically done during the launch of a new expansion or right before one. This gives the development team a little time to make adjustments before players begin a new raiding tier. Here, it seems that Trion will be tasked with fixing the majority of balance issues internally or on the PTS. Daglar reassured the community during last Friday’s live stream that internal raid testing is indeed going on behind the scenes to ensure the new souls are as balanced as possible when 2.7 launches.

Oh, and there’s some other good news. If all goes well with the internal QA team, we’ll be receiving the new Steppes of Infinity Conquest map this Wednesday. There is a chunk of PvP-related updates on the PTS currently that point to new Conquest faction-themed capes, new PvP mount re-skins, and a new PvP/PvE source engine/planar focus. For a preview, check out RiftGrate’s.

There are also some pretty big hints on the PTS that point toward another Mech Week promotion headed our way soon. There will be two new achievements this time around:

mech week achievements

The first achievement is rewarded for completing three quests, which means we’ll be getting a little more to do during this version of Mech Week from the sounds of it. The achievement mirrors the one for taking part in Budgie Week’s races (even down to the reward offered, which is a Temporal Flux Vault), so in all likelihood it will probably be something similar. There’s also, unsurprisingly, a new achievement to collect all of the Mech Week-inspired pets. The reward is a Pack of Squirrels item that summons, well, a pack of squirrels. We’d also wager that our chances of being able to obtain a new Mech mount or two from the new Mech Week are very high.

Speaking of promotion/world events, we found out during Friday’s live stream that the Carnival of the Ascended world event is being extended for one more week! Players will be able to get one final Auroral Doubloon from the weekly quest.




rift new mounts

This past Friday afternoon, Trion hosted a playtest of the new Steppes of Infinity Conquest map on the Public Test Shard. Much fun and bug discovery was to be had as even Daglar and Vladd showed up to enjoy a bit of action. During the playtest, the team also previewed a couple of cool new goodies that will be added to RIFT in the future. Kiwi showed off a few screenshots over at Rift Dream Dimensions, and they’re far too awesome to not share. Here’s a brief preview!

First off, Daglar showed off this new budgie mount skin– the Umbral Budgie:

rift new mounts budgie

And look, another mech mount!

rift new mounts mech

Hopefully we’ll be hearing more details about how these can be obtained soon. Kiwi also shared a couple more interesting goodies that were previewed during the PTS playtest including a new planar focus/source engine. Check out the full article for more info.

In other news, the latest PTS update brought some new art assets to our attention. There’s a pretty awesome preview on RiftGrate showing off artwork for what looks like a new mallard pet, a pink budgie mount, and a brief glimpse at some of the icon artwork for the new souls coming in 3.0.




carnival 2014 header

It’s that time of year again, folks. The time for balloon popping, glass beads, Alo’s Amazing Popped Corn, adorable pinatas shaped like our favorite bosses, and cool-looking Nebula mounts. It’s Carnival of the Ascended! While the event won’t officially start until 3:30 PM PST later today, yesterday’s patch made this year’s purchasable goodies appear on the RIFT Store as well as plopped a chunk of new achievements for us to chase after (also, check out the RIFT mobile app for the event-themed scratcher mini-game).

From the looks of it, the event itself will be largely unchanged from last year except for a few new items to collect and the new achievements. This preview will go over the new goodies and achievements specifically. If this is your first year taking part in Carnival of the Ascended, feel free to check out our guide from last year as well as our writeup from two years ago for more info about the event itself and what it will consist of.

 

New Prizes for All!

carnival celebration crate

Note: Prices below listed with the Patron discount in effect.

There’s a new Carnival of the Ascended-themed lockbox this year, of course, that’s already purchasable on the RIFT Store. It’s called the Carnival Celebration Crate and has a few interesting items held within. These crates can be picked up for 360 Credits apiece or with 150 Prize Tickets. Yes, that’s right– it looks like we finally don’t have a Credit-only lockbox with this world event. The most interesting item that can be inside this crate is the Knight Spider mount, previewed below:

knight spider

Players also have a chance of obtaining all of the older Carnival mounts as well as some new pets, a fun item or two, or relic artifacts. From left to right below, here is a preview of some of the new pets– Tito, Alfred, The Tickle Monster, Noms, and Cliklik:

carnival 2014 pets

There are a whole lot of the other new pets as well from the looks of one of the new achievements.

The other Carnival of the Ascended goodies are also previewing on the store UI, and from the looks of it most items are relatively unchanged from last year. There’s a special Third Anniversary Cape that can be picked up with 25 Glass Beads, previewed to the right.

Oh, and there’s also a new cake to nom on this year. It’s even epic, which means it might be tastier than last year’s cake. For dimension lovers, there are some new dimension bundles to pick up:

Carnival Lantern Kit – 125 Prize Tickets or 225 Credits
Birthday Feast Kit – 125 Prize Tickets or 225 Credits
Carnival of the Ascended Kit – 300 Prize Tickets or 540 Credits
Carnival Banquet Kit – 375 Prize Tickets or 675 Credits

And there’s a new dimension key available– Castle Fortune, which can be picked up for 3 Doubloons and 200 Glass Beads or 1530 Credits.

There are four new little goodies that are usable, stay in your bags, and cause your character to glow with a colored aura: Touch of the Redsand (red), Touch of Vivid Dreamer (pink), Touch of the Vibrant (yellow), and Touch of the Mystics (white). Each of these cost 400 Glass Beads of 333 Credits apiece. Collecting all four will grant a new achievement.

There’s also one bit of good news with this preview. It looks like there’s been a reduction in the Prize Ticket costs for some of the Carnival pets and other goodies. The dragon-themed balloon companions are down to 100 Prize Tickets this year as opposed to the price of 250 from last year. The Magician’s Kit which makes your character’s head explode is down to 400 Glass Beads instead of 500. The Box of Random Artifacts is 100 Prize Tickets instead of 125.

Oddly enough, the title writs are up to 50 Glass Beads instead of 1 Glass Bead each. Everything else such as the Fluffy companions, the masks, and the dimension floats are still pretty pricey and retain their costs from last year.

 

New Carnival of the Ascended Achievements

carnival 2014 achieves

Finally we have some new event-themed achievements to chase after this year! They’re much in line with the new achievements that were added for this past year’s Fae Yule. Some of the objectives include taking part in carnival games, taking part in a particular zone’s carnival games (yep, there might be a reason to head out to Fortune’s Shore this year), sampling all event food items, busting open a certain number of pinatas that are strewn across the world, collecting parade cores, collecting Glass Beads, and collecting all of the purchasable titles.

As mentioned above, there’s also a new achievement to collect four new glowing “Touch of the” effect items as well as one to open all of the Carnival-themed dimension kits. There’s another to collect all of the new pets, of course, and there looks to be a whopping total of 17 to collect. The reward for collecting all of the pets is named Tito, and interestingly enough, is one of the same pets that’s offered as a possible reward for opening up a Carnival Celebration Crate. This little Tito fellow seems to be quite popular this year!

Last but not least, there are two meta achievements for completing chunks of the new achievements. The grand prize for collecting all of the new pets, glowey objects, dimension kits, and all of the masks (the same achievement that was added last year is included in this meta) is the same mount that’s offered in the Carnival Celebration Crate– the Knight Spider. It seems Trion decided to go the route of giving players more options for collecting crate-specific items like pets and mounts this time, which is definitely good to see.




conquest power title

During last Friday’s live stream, Daglar talked a bit about the fact that Trion is finally considering getting rid of Conquest Power altogether. The idea originally popped up in this forum thread earlier in the week asking for player feedback. So far, the feedback seems to be leaning in favor of nuking Conquest Power into orbit.

Daglar shared his thoughts on what this would mean, exactly, and stated that on the PvP side of things, the loss of the stat bonuses shouldn’t harm PvP whatsoever. For raiding content, however, some groups may feel the loss of the stat bonuses provided through Conquest Power. He said that for Tier 1 and 2 raids, the plan is to automatically provide the extra stats for all groups that enter the raids while Tier 3 raids will be tuned without them. This will let guilds continue progressing without feeling as though they are going backwards.

So, what do you think? Is this is a good move?




2.6 chat issues header

This last weekend after the release of RIFT 2.6 has been, well, kind of rough for RIFTers to say the least. The update caused a myriad of issues, and the most frustrating was undoubtedly the loss of all in-game chat channels and mail systems throughout a large chunk of the entire weekend. This made everything from raiding and grouping to socializing, immersive quest undertaking, and leveling Dream Weaving with the help of an alt army quite the challenge.

Pithos and Daglar were both around randomly over the weekend to give us updates during shard downtime periods, but the majority of the issues didn’t get fully fixed until Monday morning. Daglar issued an apology over the forums yesterday and told the RIFT community that all players affected over the weekend would be receiving chests of 160% boosts for putting up with the weekend’s issues. These chests should be delivered during this Wednesday’s patch. Keep reading to see the full details.

Originally posted by Daglar (Source)


As many of you know, we’ve been having some issues with the chat system. Because of these issues, coupled with the extra downtime associated with the fixes and troubleshooting – we’ll be sending out several “Sorry” chests to all users that have been affected.

I know that giving you three chests with 160% boosts does not make up for having your game experience affected – but I hope it shows that we do care. The chests will be claimable on every character on your account for the next two weeks once they are implemented.

The engineering team is still hard at work locking down more fixes and updates.

Thank you for your understanding in this manner, and thank you for your continued support of RIFT.

Bill “Daglar” Fisher
Game Director: RIFT

Last Friday’s live stream also had a bit of sad news in it. Elizabeth “dahanese” Tobey has left Trion Worlds for a community position elsewhere. She posted her goodbyes on the official forum as well as her personal blog, sharing some of the highlights from her years at Trion and well-wishes for the community and the company. We wish her well and thank her for everything she’s done for the community.

We also found out that Greg “OverloadUT” Laabs will be handing over the live stream reigns to another member of the Trion community team. It’ll be interesting to see how the community responds to these changes and to any new community staff members the company decides to hire.

Finally, we found out a bit of good news during the live stream itself. Hartsman himself showed up and had a few good things to relay about development on ArcheAge. The team recently received a new build and is anxious to release more information about the game as soon as they can. As we know from before, the game recently opened up for friends and family testing.

Daglar answered a few questions about RIFT, but not much in the way of anything new was revealed. He did mention that the team is looking for a way to increase the difficulty/complexity of invasions and zone events, etc. Many of us fondly remember the days of RIFT‘s launch when zone invasions would barrel toward Sanctum/Meridian and take over quest hubs that made them seem a little more dangerous and a lot more dynamic. We’ll have to see what Trion has in store for us!