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Salvation

Summary

Salvation


Causes damaging abilities to restore 18 to 20 health to the Cleric. Restores twice as much health when using single target Justicar abilities. Restores a quarter of that health when using non-Justicar area effect abilities. Restores 5% of that health when using non-channeled, non-Justicar, ground targeted area effect abilities. Generates no threat.